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October 7, 2025SketchUp 2026.026.0.429 Win 64-bit26.0.428 Mac 64-bit

SketchUp 2026.0
26.0.429 Win 64비트
26.0.428 Mac 64비트

SketchUp 2026.0의 새로운 소식

데스크톱용 SketchUp

  • SketchUp 협업 – 이제 비공개 초대나 공개 링크 생성을 사용하여 SketchUp 모델을 공유할 수 있습니다. 모델을 공유받은 사람은 모델을 탐색하고, 치수를 측정하고, 댓글을 남길 수 있을 뿐만 아니라, 실시간 업데이트도 확인할 수 있습니다.

  • 시각화 – SketchUp 26.0에서는 거리 배율, 앰비언트 오클루전(AO) 색상 제어, 재료 거칠기 맵 반전 기능, 그리고 많은 요청이 있었던 재료 미리 보기 썸네일 선택 기능이 새롭게 도입되었습니다.

  • 성능 – SketchUp 2026.0은 메모리 및 작업 효율을 개선하여 더 효율적이고, 빠르고, 안정적으로 동작합니다. 이러한 성능 업데이트는 대규모 모델을 다룰 때 특히 두드러집니다.

  • 라이브 컴포넌트 – SketchUp 2026.0은 Scale(배율) 툴( Scale.png )에 기능을 추가하여, 추론을 통해 라이브 컴포넌트를 배치하고 크기를 조절할 수 있는 핸들이 제공됩니다. 이제 Paint(칠하기) 툴( icon-paint-bucket.png )을 사용해 컴포넌트의 사전 정의 옵션 외부에서도 재료를 적용할 수 있게 되었으며, 라이브 컴포넌트 도색에 여러 편의 기능이 추가되었습니다.

  • 모델링 워크플로 및 인터페이스 업데이트 – SketchUp 2026.0은 배율, 회전, 장면, 추론 등에서 여러 가지 눈에 띄는 개선 사항이 반영되었습니다.

  • 활성화 관리 – 이제 데스크톱용 SketchUp을 종료하지 않고도 모든 활성화를 초기화하고 현재 기기를 인증할 수 있습니다.

  • 상호 운용성 – SketchUp 2026.0의 DWG 파일 가져오기 및 내보내기 기능이 충실도 및 효율성 측면에서 몇 가지 개선 사항이 적용되었습니다. 여기에는 해치 지원과 단면 보존 기능이 포함됩니다. IFC 내보내기 워크플로도 개선되어 IFC 2x3과 IFC 4를 하나의 파일 형식으로 통합하고 확장된 내보내기 옵션을 제공합니다.

  • Scan Essentials – Scan Essentials에는 두 가지 새로운 포인트 클라우드 모델링 워크플로와 텍스처 프로젝션 및 메시 생성 툴이 포함됩니다. 새로운 장면 관리자에서는 SketchUp과 LayOut의 포인트 클라우드의 가시성을 더욱 잘 제어할 수 있습니다. 이번 업데이트로 내보내기를 실행할 때 원래의 지리 참조 좌표 시스템으로 쉽게 되돌릴 수 있게 되었습니다.

LayOut

  • LayOut 인터페이스 및 성능 업데이트 – Windows의 LayOut 인터페이스는 아이콘, 트레이 및 패널 구성, 툴바 사용자 지정 기능을 업데이트한 덕분에 SketchUp과 더 유사하게 보이고 작동합니다.

  • LayOut 제도 툴 – Trim(트림), Extend(연장), Fillet(필렛), Chamfer(챔퍼)로 구성된 4가지 새로운 제도 툴이 제공됩니다. 이 툴은 2D 벡터를 생성하고 조작하는 데 더 직관적이고 효율적인 방법을 제공합니다.

  • 스크랩북 개선 – LayOut의 기본 스크랩북에는 건축 카테고리 아래 2D 창문, 문, 가구, 주방, 욕실, 평면도 전용 인물 라이브러리가 추가되었습니다.

  • 가져오기 및 내보내기 개선 – LayOut 2026.0은 DWG 기능을 대폭 업데이트하여, 문서를 가져오고 내보내는 과정의 효율성을 높였습니다. 이제 SketchUp 태그를 그대로 유지해 DWG 레이어로 전달할 수 있습니다.

버그 수정 사항 및 기타 개선 사항

SketchUp

SketchUp으로 협업

설명

이제 비공개 초대나 공개 링크 생성을 사용하여 SketchUp 모델을 공유할 수 있습니다. 모델을 공유받은 사람은 모델을 탐색하고, 치수를 측정하고, 댓글을 남길 수 있을 뿐만 아니라, 실시간 업데이트도 확인할 수 있습니다.

세부 정보

SketchUp 2026.0은 모델 공유와 이해관계자와의 협업을 돕는 여러 가지 새로운 기능을 제공합니다. 새로운 협업 바에 포함된 이 기능을 사용하여 모델을 공유하고, 공유 대상자의 액세스 수준을 제어하며, 다른 사람의 피드백을 요청할 수 있습니다.

협업 바를 활용한 공유

Collaboration Bar(협업 바) ( web-icon-link-sharing.png )는 SketchUp의 기본 툴바와 대형 툴셋에서도 사용할 수 있습니다. Window > Collaboration Bar(협업 바) 를 클릭해도 실행할 수 있습니다.

desktop-dropdown-collaboration-bar.png

Collaboration Bar(협업 바)에서 Share(공유) 를 클릭하면 다른 사람을 초대해 모델을 볼 수 있습니다. 아직 모델을 Trimble Connect에 저장하지 않았다면 모델을 저장하라는 알림이 표시됩니다.

비공개 초대를 보내려면 이메일 주소를 입력하고 액세스 권한을 지정하세요. 사용자가 모델에 액세스할 수 있는 비공개 링크가 포함된 이메일이 발송됩니다. 모델을 일반 액세스로 설정하는 경우, Copy Link(링크 복사) 를 클릭하면 링크를 가진 누구나 모델을 볼 수 있는 공개 링크가 생성됩니다.

desktop-sharing-popup.jpg

공유한 링크는 상대방의 웹 브라우저에서 모델을 엽니다. 뷰어는 지정된 액세스 권한 수준에 따라 기본 정보와 일부 추가 옵션에 액세스할 수 있습니다. 언제든 뷰어의 액세스 권한을 설정하거나 변경할 수 있습니다. 비공개 초대를 받은 뷰어는 다음과 같은 권한이 부여됩니다.

  • Owner(소유자) – 모델의 소유자는 항상 모든 보기 기능에 대한 전체 액세스 권한을 가집니다.

  • View Scenes(장면 보기) – 모델의 장면을 볼 수 있지만 탐색하거나 댓글을 남길 수는 없습니다.

  • Comment(댓글) – 댓글을 남기고, 모든 카메라 툴을 사용하고, 뷰어 유틸리티 전체에 액세스할 수 있습니다.

일반 액세스 권한은 공개 링크를 사용하거나 비공개 초대 없이 모델에 액세스하려는 경우 처리 방법을 정의합니다. 일반 액세스에는 모델에 댓글을 남길 수 있는 기능이 포함되지 않습니다. 모델의 일반 액세스는 다음과 같이 설정할 수 있습니다.

  • No Access(액세스 불가) – 다른 사용자가 모델에 액세스를 시도하면 액세스 요청을 하라는 메시지가 표시됩니다. 그 요청을 승인하거나 거부할 수 있으며, 무시할 수도 있습니다.

  • View Scenes(장면 보기) – 공개 링크로 액세스하는 뷰어는 장면만 볼 수 있습니다.

  • View Model(모델 보기) – 공개 링크로 액세스하는 뷰어는 모델을 탐색하고 치수를 측정할 수 있습니다.

모든 뷰어가 다른 사용자의 커서를 볼 수 있습니다. 각 뷰어는 협업 바에서 Hide Cursor(커서 숨기기) ( icon-hide-cursor.png )를 사용하여 다른 커서를 숨길 수 있습니다.

댓글

새로운 Comment(댓글) 툴은 모델 안에 3D 댓글 마커를 생성합니다. 자신의 모델에 댓글을 남기려면 툴바나 협업 바에서 Comment(댓글) 툴( icon-comment.png )을 활성화하세요. Comment(댓글) 툴을 활성화하면 댓글 패널이 열립니다. 댓글 패널에서 댓글 스레드를 검토하고, 답글을 추가하고, 댓글 마커를 숨길 수 있습니다.

desktop-comments-window.png

뷰어는 댓글 툴로 댓글을 남길 수도 있습니다. 활성화된 상태에서는 Comment(댓글) 툴을 사용해 개체 위에 커서를 올리고 정확한 위치를 지정해 댓글을 남길 수 있습니다. 텍스트 댓글뿐만 아니라 이미지, 링크, 다른 카메라 위치도 댓글 스레드에 추가할 수 있습니다.

각 댓글은 특정 장면과 연결할 수 있습니다. 즉, 사용자가 모델링 창의 댓글 마커를 클릭하면 SketchUp이 해당 댓글 스레드를 표시하고, 마지막으로 선택된 장면을 활성화하고, 댓글이 지정된 카메라 위치로 이동합니다. 댓글을 다른 장면에 연결하거나, 아예 장면과 연결하지 않을 수도 있습니다.

실시간 보기 및 카메라 제어

기본적으로 뷰어는 모델링 업데이트를 실시간으로 확인할 수 있습니다. 사용자의 모든 변경 사항은 모두에게 표시되며, 커서가 보이는 경우 뷰어에게 현재 사용 중인 툴까지 보입니다. 뷰어가 사용하는 탐색 툴(줄자, 이동, 회전 등)도 모두에게 표시됩니다.

뷰어가 특정 시점에서 모델을 보도록 하려면 협업 바에서 자신의 아바타를 클릭하세요. 그러면 각 뷰어의 시점이 사용자의 시점으로 전환됩니다. 다른 뷰어가 보고 있는 시점을 확인하려면 해당 뷰어의 아바타를 클릭하면 됩니다.

자세히 알아보기

SketchUp의 새로운 협업 기능에 대한 자세한 내용은 연결 및 협업 을 참조하세요.

시각화 개선

설명

SketchUp 26.0에서는 거리 배율, 앰비언트 오클루전 색상(AO) 제어, 재료 거칠기 맵 반전 기능, 그리고 많은 요청이 있었던 재료 미리 보기 썸네일 선택 기능이 새롭게 도입되었습니다.

세부 정보

앰비언트 오클루전(AO)

앰비언트 오클루전 표면 스타일은 거리 배율 슬라이더와 색상 견본 제어, 이렇게 두 가지가 크게 개선되었습니다.

desktop-ambient-occlusion-choose-color.png

거리 배율 슬라이더는 모델에서 오클루전 효과가 나타나는 거리를 제어하는 데 도움을 줍니다. 값이 높을수록 화면을 축소해도 오클루전 효과가 보입니다.

ambient-occlusion-25-vs-26.png

새로운 색상 견본 제어 기능으로 선택한 색상에 따라 동적인 음영 효과를 적용할 수 있습니다. 색상 휠, HLS, HSB, RGB 제어를 사용해 색상을 조정하면 모델에 색상 효과가 표시됩니다.

거칠기 반전

SketchUp의 사실적 재료는 모델의 표면을 다양하게 맞춤 설정할 수 있는 방법을 제공합니다. 새롭게 추가된 거칠기 반전 옵션을 사용하면 재료의 거칠기 맵에서 흑백 값을 뒤집을 수 있습니다. 거칠기를 반전하면 표면을 매끄럽게/거칠게 보이게 하는 정보를 더 정밀하게 제어할 수 있습니다.

재료 썸네일(Windows 전용)

많은 요청에 따라, 재료 썸네일을 맞춤 설정할 수 있게 변경하였으며 입체 큐브와 평면 2D 이미지 모두 지원합니다.

재료 미리 보기를 마우스 오른쪽 버튼으로 클릭하면 Auto Thumbnail(자동 썸네일) , Cube Thumbnail(큐브 썸네일) , Flat Thumbnail(평면 썸네일) 중에서 선택할 수 있습니다. Auto Thumbnail(자동 썸네일)을 선택하면 사실적 텍스처가 큐브 형태로 표시됩니다. Cube Thumbnail(큐브 썸네일)은 재료를 강제로 큐브 형태로 표시합니다. Flat Thumbnail(평면 썸네일)은 썸네일을 기존의 2D 이미지로 표시합니다.

자세히 알아보기

SketchUp의 시각화 기능에 대한 자세한 내용은 재료, 텍스처, 환경 항목을 참조하세요.

성능

설명

Sketchup 2026.0은 메모리와 작업 효율성을 모두 개선했습니다. 이러한 변화를 통해 SketchUp은 특히 대규모 모델 작업 시 효율성, 속도, 안정성이 개선되었습니다.

세부 정보

메모리 개선

SketchUp은 메모리 관리의 효율성이 향상되었고, 다양한 요소와 프로세스에 메모리를 할당, 사용하는 방식이 최적화되었습니다.

  • 모델 로딩 – SketchUp은 이제 모델 데이터를 더 효율적으로 불러오고 초기 메모리 급증 현상이 줄어들었습니다.

  • 메모리 오버헤드 감소 – SketchUp은 컴포넌트에 할당되는 메모리 양을 최적화하여 불필요한 메모리 낭비를 줄였습니다.

  • Windows 그래픽 효율성 – Windows 사용자는 그래픽 리소스 처리 성능이 향상되어 메모리 사용 효율이 향상한 것을 체감할 수 있습니다.

메모리가 개선된 덕분에 전반적으로 메모리 사용량이 감소하였습니다. 즉, 다음과 같은 효과가 있습니다.

  • 대규모 모델 작업 시, 특히 RAM이 적은 장치에서 충돌과 멈춤 현상이 감소합니다.

  • 더 안정적이고 반응성 좋은 환경이 제공되어, 방해 없이 장시간 작업할 수 있습니다.

  • 반응성이 더 부드럽고 빨라졌습니다.

작업 효율성

SketchUp 2026.0은 자주 사용하는 작업의 속도를 개선하여, 더 부드럽고 효율적인 작업 흐름을 제공합니다.

  • 선택 및 추론 – 핵심 선택 및 조작 코드 최적화를 통해 선택, 컴포넌트 열기/닫기, 작은 대상 추론 등의 작업 속도가 향상되었습니다.

  • 장면 전환 – 장면 전환 로직이 개선되어 대규모 모델에서 장면이 더 매끄럽게 전환되며, 초당 프레임 수가 약 86% 향상됩니다.

  • 줌 범위 – 줌 범위 사용 시 속도가 약 90% 향상됩니다.

  • 사용하지 않는 항목 제거 – 사용하지 않는 태그를 정리하는 시간이 크게 단축되었습니다.

 

Learn More

For more information on running SketchUp see our Hardware and Software Requirements .

Live Components

What We Did

SketchUp 2026.0 adds additional Live Component gripping functionality to the Scale tool. These grips allow you to place and size Live Components by inference. We’ve also added several quality-of-life improvements to painting Live Components.

The Details

Scaling Live Components

The Scale tool ( Scale.png ) can now be used with Live Components, allowing more flexibility when placing components in your models.

GIF-scale-live-components.gif

These grips are not always locked to the bounds of the component. That means you can better identify what you are sizing and how to best fit a component in your model. Check out 3D Warehouse’s SketchUp Content Library to browse sizable Live Components, available to SketchUp subscribers. Not all existing Live Components have scale grips, but more that do are coming soon!

Improved Material Workflows

The Paint Bucket tool can apply custom materials to a Live Component, even materials not already available in that component. This updated workflow now includes better texture mapping, painting while a Live Component is selected, a better way of handling materials, and a few other behind-the-scenes changes to help with SketchUp Material Library compatibility.

desktop-live-component-materials.png

Learn More

For more information see SketchUp Live Components .

General Modeling Improvements

What We Did

SketchUp 2026.0 includes several notable improvements across scaling, rotating, scenes, and inferencing.

The Details

Scaling Improvements

When scaling objects it can be hard to access grips hidden by other geometry without a lot of orbiting, panning, and adjusting visibility. In small spaces, scaling may require extra clicks. Now, scale grips display through other geometry, so that you can always see and click them.

desktop-scale-grip-display-through-geometry.png
Rotate Improvements

SketchUp 2025 introduced rotation handles to the Rotate tool. These handles allow for quick- two-click rotations, but cause unexpected results after locking the rotation plane. To avoid problems, rotation grips will not appear when you’ve locked a rotation plane.

desktop-2025-rotation-handles.png
Moving from a profile edge

When placing objects, the object you are placing could obscure the background elements, making it hard to align things. Some workarounds include showing back edges, turning on X-ray, or cycling through bounding box grips.

To address these issues, groups and components can now be done using one of its profile edges. The object will become transparent, making it much easier to see and choose your placement target. Profiles don’t need to be visible for this to work, but still depends on camera position and the complexity of geometry.

desktop-profile-edge.png
Scene Undo and Redo

Making the wrong update to a scene can be frustrating. Before 2026.0, it could require hours or discovering new extensions to get a scene back to where you want it. To address this issue, the ability to undo or redo scene updates is now available. Undo and Redo works just like it does when editing other parts of your model and will also respect creating, renaming, and deleting actions.

Purge Unused

The Purge Unused reminder seen when you save a model will now be off by default. You can still control this reminder in Preferences. When switched on, you can now control exactly what you want to purge, helping to make sure you aren’t purging useful assets. Purge Unused also appears in the Edit menu and can be assigned a shortcut, so that you can purge what you want, when you want.

Trays and Panels (Windows)

As part of ongoing work to update the SketchUp interface, you can control tray and panel visibility by right-clicking tray and panel headers. Selecting an unchecked panel makes it visible within the tray you clicked on. This new functionality is an alternative to using the Window menu whenever you want to activate trays or show panels within a tray.

windows-trays-panels-visibility.png

Additionally, panels can now be dragged between trays or out into open space to become an independent tray. If you want to turn that new window into a tray, you can context click the temporary tray click Make Tray .

Learn More

For more information on how to use these new features, see Drawing Lines, Shapes, and 3D Objects .

Manage Activations

What We Did

You can now reset all activations and authorize your current device without leaving SketchUp for Desktop.

The Details

Sketchup’s End User License Agreement (EULA) limits the amount of installations and authorizations for each application included in your subscription to two instances or devices. If you try to install and authorize an application on a third device or open a third instance of an application, you'll see the message "You have exceeded your allowed activations."

If you reach that message when opening SketchUp for Desktop, an option now appears allowing you to reset all activations and authorize your current device without having to access your account management page.

desktop-authorize-device-modal.png

Learn More

For more details on how you can manage your activations, see Managing Activations .

SketchUp Interoperability

What We Did

SketchUp 2026.0 now offers several fidelity and efficiency improvements for importing and exporting DWG files. This includes hatch support and preserving section planes. The IFC export workflow has also been enhanced, consolidating IFC 2x3 and IFC 4 into a single file type with expanded Export Options.

The Details

DWG Import Options

When importing a DWG file, two new options are now available – Import Layers as Groups and Import Linework Flattened .

Selecting Import Layers as Groups tells SketchUp to create groups corresponding to the imported DWG’s layer structure. These imported layers still have their own Tag, but now also have corresponding, grouped geometry allowing for improved visibility control in your imported model.

desktop-2026-import-dwg.png

Selecting Import Linework Flattened sets the Z-value of imported geometry to 0, decreasing the common post-import cleanup needed when converting 2D CAD data into 3D models. By eliminating Z-axis discrepancies, the tool prevents disruptive issues like misalignments and helps you start with a clean, accurate foundation. If you are familiar with other CAD software, this works a lot like the Flatten feature found in those applications.

DWG Hatch Support

Sketchup now imports hatches from DWG files. Imported solid hatches become faces. Non-solid hatches become edges.

Exporting 3D Sections

SketchUp now preserves section planes when exporting 3D DWG files, resulting in DWG Sections. These sections can then be used with the Generate Section Block and 2D Section / Elevation features in AutoCAD.

Other DWG Improvements

SketchUp 2026.0 also includes the following DWG improvements:

  • Polylines from DWG files now import as welded SketchUp lines.

  • SketchUp now better handles component instance names, reducing duplicative data.

  • 3D Polyline now appears as intended in the Import Results dialog.

  • Better results when exporting true curves.

  • Multiple issues with the 3D AutoCAD exporter were addressed.

  • 3D polylines now export as intended to 2D DWG.

IFC Exporter Improvements

When exporting your model, the IFC 2x3 and IFC 4 options are now consolidated into a single IFC File option in the list of file types. You can then select a specific IFC version in the new Export Options dialog.

desktop-2026-ifc-export-modal.png

The new IFC Export Options dialog also includes a new Standard IFC Spatial Hierarchy option. Selecting this option creates essential entities like IfcProject, IfcSite, or IfcBuilding, even if they aren’t defined in your model’s Outliner structure.

Learn More

For more information on importing and exporting with SketchUp, see Using SketchUp Data with Other Modeling Programs or Tools .

Scan Essentials

What We Did

Scan Essentials includes two new point cloud modeling workflows, the Texture Projection and Mesh Generation tools, a new Scene Manager to better control the visibility of point clouds in both SketchUp and Layout, and the ability to reset transformations to the original georeferenced coordinate system when exporting.

The Details

SketchUp subscribers with access to Scan Essentials can now use two new tools – Texture Projection and Surface Mesh.

With Texture Projection, you can extract an image texture from scan data and project it onto SketchUp geometry. Projected textures turn into SketchUp materials you can reuse in other parts of your model, or even other models if you save them.

GIF-texture-projection.gif

The new Surface Mesh tool makes extracting Sketchup geometry from point clouds easier. After selecting the Surface Mesh tool you can choose the area you want to extract from, define how you want to extract the geometry, and create a mesh in just a few steps.

GIF-surface-mesh.gif

Along with these new tools, you can now save visibility settings from the Point Cloud Manager as a scene in both SketchUp and LayOut.

GIF-point-cloud-visibility.gif

Finally, clicking Reset Transformations in the Point Cloud Manager now resets all transformations, including global transformations. This can be a great tool for those who want to export their original data for use with other apps.

GIF-point-cloud-reset-transformation.gif

Learn More

For more information, see Scan Essentials for SketchUp .

LayOut

LayOut Interface and Performance Updates

What We Did

The LayOut interface on Windows looks and operates more like SketchUp with updated iconography, tray and panel configurations, and toolbar customization.

The Details

LayOut’s new interface on Windows brings SketchUp style to your LayOut documents.

layout-2026-interface.png

LayOut’s trays and panels now behave a lot more like their SketchUp counterparts. You can arrange them in your workspace, drag panels out, and create new trays to best fit your workflows. Toolbars received a similar uplift, allowing you to arrange them how you like in your workspace, similar to how it works in SketchUp.

Vector and Hybrid Rendering Performance

LayOut’s Hidden Line Rendering (HLR) code generates the vector linework used in vector and hybrid SketchUp model viewports. We’ve improved this process granting a significant speed increase.

Learn More

For more information see Creating Documents in LayOut .

LayOut Drafting Tools

What We Did

Four new drafting tools, Trim, Extend, Fillet, and Chamfer, are now available. These tools provide a more intuitive and effective way to create and manipulate 2D vectors.

The Details

LayOut’s new drafting tools can help bypass unnecessary selections and eliminate extra cleanup when performing simple 2D tasks like detailing and diagramming. Each of these tools performs a specific function:

  • Trim ( icon-layout-trim.png ) – The Trim tool provides an efficient way to clear lines or shapes without the need to clean up additional vectors. Trim removes excess lines and creates clean intersections, improving both speed and accuracy. The default shortcut for Trim is Shift + T.

  • Extend ( icon-layout-extend.png ) – The Extend tool simplifies 2D drafting by providing a quick and easy way to extend lines and other entities. The default shortcut for Extend is Shift + E.

  • Fillet ( icon-layout-fillet.png ) – The Fillet tool creates precise rounded corners between two entities based on a defined radius. The default shortcut for Fillet is Shift + F.

  • Chamfer ( icon-layout-chamfer.png ) – The Chamfer tool adds a 45° angle between two lines at a defined distance. The default shortcut for Chamfer is Shift + C.

These tools can be found in the Main Toolbar. Trim and Extend share the same spot in the toolbar with a dropdown available to switch between the two. Fillet and Chamfer also share one toolbar icon.

Learn More

For more information see Using the Drafting Tools .

Scrapbook Improvements

What We Did

LayOut’s default Scrapbook libraries now include 2D Windows, Doors, Furniture, Kitchen, Bath, and People under the Architecture category.

The Details

The Scrapbook libraries shipped with LayOut provide common reusable elements that are simple to add and scale in your drawings. We’ve now added a new Scrapbook called Architecture. This new Scrapbook offers common architectural assemblies that work well with model viewports or plans drafted within LayOut.

layout-scrapbook-libraries.png

This new Architecture Scrapbook contains elements of the following types:

  • Doors with Wall Mask (Doors created with a rectangle ‘Masking’ out entities below)

  • Doors

  • Windows

  • Living

  • Bedroom

  • Kitchen

  • Bath

All the Architectural Scrapbook content is created as customizable Scaled Groups.

Learn More

For more information on the existing and new Scrapbook libraries, see Working with Scrapbooks .

LayOut Importing and Exporting Improvements

What We Did

LayOut 2026.0 brings multiple updates to DWG functionality, improving efficiency in how LayOut imports and exports your document using that file format.

The Details

If you use AutoCAD as part of your 2D workflows, LayOut can help you create and maintain drawings. LayOut received quite a few improvements to help when working with DWG files:

  • Page Export – When exporting a LayOut document you can now export each page in your document as a distinct DWG file.

  • Tag Preservation – Exporting to DWG now preserves tag naming structures of your SketchUp viewports.

  • Stacked Viewports – When multiple SketchUp viewports are located in the same position in your document, these models will now also be stacked on top of each other in the exported DWG model space.

  • Text, Hatches, and Tables – LayOut now accurately exports text, hatches and tables to DWG. This includes proper AutoCAD table elements with font and border settings. LayOut also better recognizes and imports these elements when importing a DWG into your document.

  • Broken Lines and Curves – LayOut now properly creates continued lines for elements exported from SketchUp viewports.

Learn More

For more information see Importing CAD Data into LayOut and Exporting CAD Data from LayOut .

Bug Fixes and Other Improvements

SketchUp

Stability and Performance

  • Fixed an issue where opening or expanding the Components tray while using tools like Paste, Component, Move (in Copy or Stamp mode), or Rotate (in Copy mode) would cause a crash.

  • Added the ability to change the material preview (flat, cube or automatic switching) style via a context menu

  • Added the ability to set a custom directory for templates in Preferences

  • Improved automatic association of .skp files. When multiple versions of SketchUp are installed, .skp files now correctly default to opening in the latest installed version.

  • Addressed an issue where notifications could be triggered three times through the Ruby API, but would fail on the fourth.

  • Fixed intermittent crashes when editing Live Components.

  • Improvements have been made to handle model corruption that previously showed a ‘file invalid’ error, with more cases now being automatically fixed.

  • A crashing issue that could occur when importing very large images while the new graphics engine was active has been fixed.

  • Improved V-Ray integration by allowing version specification on the download page.

  • Resolved a crash that occurred with certain example files when specific groups were selected and then exploded from the context menu.

  • Fixed a crashing issue that could happen if a model being opened had a corrupt Normal map.

  • Implemented better performance when selecting large areas of complex models.

  • Fixed a crash that could occur when copying text objects that used the auto-text feature.

  • Addressed a crash that could happen when using the Create Radius extension.

  • Dragging a corrupt component into the model scene from the Components panel will no longer cause a crash.

  • Certain components will no longer flicker while using the Orbit tool.

  • A crash that occurred during the import of a specific hatch has been fixed. Additionally, resolved an issue where the back and front faces of certain geometry were reversed during import.

  • Corrected a bug in the Component Options dialog where default attribute values from custom SKC files were not being imported by updating the import mechanism to correctly parse and assign these values from the XML schema.

  • Addressed an issue where notifications could be triggered three times through the Ruby API, but would fail on the fourth.

  • MacOS – Fixed an issue where CMD + Tab could cause tool interruptions when tabbing away from and back into SketchUp. SketchUp will no longer lose inferences or drawn lines when performing this action.

  • Windows – Added tool icons next to many items in the application menus

  • Windows – Fixed an issue where Ruby SketchUp would crash when an HtmlDialog was called from a WebDialog.

  • Windows – Fixed an issue on Windows where SketchUp would crash on launch after a period of inactivity.

Usability

  • Extension Migrator is now pre-installed and automatically launches on your first install, prompting you to migrate extensions from a previous installation.

  • Author is changed to "SketchUp" for Extension Migrator for consistency with other shipped Extensions.

  • Fixed an Extension Migrator issue where "\r" would appear in text strings in some translations, including French.

  • Reset Workspace in Preferences > Workspace now restores SketchUp’s out-of-the-box workspace as intended.

  • The initial import directory is now saved to File > Preferences for all 'import to model library' options (Materials, Environments, Styles).

  • Fixed an issue where Environments would not download directly into the model from 3D Warehouse

  • Fixed an issue where downloading an Environment from 3D Warehouse and importing a .ske file used the incorrect name.

  • Fixed an issue with a mismatch in the English resource folder path which resulted in an error in the Welcome Window.

  • A bug that could cause the Escape key to fail to exit from group or component editing mode has been fixed.

  • Fixed an issue where scene thumbnails would show a '?' instead of updating when changes were made in a Match Photo scene.

  • Improved the status bar text for painting Live Components. The Live Component can now be selected at the time of painting.

  • Fixed an issue where components with a corrupt transformation would disappear when scaled.

  • Improved the time it takes for the Live Component configuration panel to appear when switching between different Live Components.

  • Text or dimension elements now correctly show the assigned tag color when selecting Color by Tag .

  • Corrected an inaccurate bounding box report for groups that had been transformed with Ruby code.

  • Fixed an issue where materials used as tag colors were not appearing when using the Hidden Line face style with the new graphics engine enabled.

  • Addressed an issue where drawing a rectangle would show a help tip about squares, but the resulting rectangle was not a square.

  • The status bar text for the Lasso tool now displays as intended in languages other than English.

  • Objects set to glue to faces, when placed with the Move tool in Stamp mode, will no longer incorrectly rotate by 180 degrees.

  • Fixed an issue in tools where using the protractor could cause it to appear larger than normal.

  • Fixed an issue when navigation buttons were sometimes hidden when launching 3DWarehouse or Extension Warehouse.

  • Fixed an issue where dimensions inside a component being scaled would not update, and where the arrows would look stretched.

  • Fixed a crash that could occur when opening a model that had a corrupt style, or when choosing the Save Out > To 3D Warehouse option.

  • Fixed a flickering issue that could occur when animating between scenes with different section plane settings.

  • Fixed a crash that could occur while drawing by click-drag-release while using the Move tool’s Stamp mode.

  • Fixed an issue where resetting the scale of a group would make the contents disappear.

  • Fixed an issue where some animations weren’t always visible when transitioning Scenes with the New Graphics Engine.

  • Fixed an issue where some error messages were confusing or non-descript of what to do next.

  • Windows – A keyboard shortcut has been added in Preferences to show the Environment panel.

  • Windows – The tag color preview in the Tags panel now correctly displays textures instead of only a solid color.

  • Windows – An issue where having many scene tabs would cause the wrong scene to be selected when clicking on a tab has been fixed.

  • Windows – The materials panel no longer unexpectedly opens and scrolls when reactivating the Paint Bucket tool after using a camera tool.

  • Windows – The Create Material and Duplicate Material dialogs now show all controls when a scroll bar is present.

  • Windows – Pressing Enter/Return in text edit fields in the material panel now returns focus to the main window as expected.

  • Windows – Fixed an issue where copying text from the Ruby console would add another component in the viewport.

  • Windows – Fixed an issue where exported 2D images showed the background color through holes in the ground when the new graphics engine was enabled.

  • MacOS – An issue preventing the exploding of multiple Tag folders at once has been fixed.

  • MacOS – Fixed an issue where the materials dialog would jump to the top of the screen when editing an in-model material.

  • MacOS – Fixed a problem where if two materials had the same name, the first one would incorrectly appear where the second one was applied.

  • MacOS – Addressed issues in materials that could lead to a crash when an affected material was duplicated.

  • MacOS – Fixed an issue where thumbnail previews in file explorer are not generated when saving files.

  • MacOS – Fixed an issue where closing the SketchUp window, intentionally or unintentionally, during an upload to Trimble Connect blocked the ability to quit SketchUp, requiring a force quit.

LayOut

Interoperability and Organization

  • When exporting LayOut files to DWG, the tag name structure will now be maintained. - Existing files will require a re-render of SketchUp model viewports for the new export behavior to take effect.

  • Fixed an issue that could cause the camera to shift when scale-copying SketchUp model viewports from the top or left grips.

  • Addressed a bug where text justification could be changed for dimension text when a file was opened in a different version of LayOut.

  • A bug where a scaled drawing in a group could be resized, causing paper-space measurement errors, has been fixed.

  • Fixed an issue which would cause line paths being used as attached leaders to jump if the path was duplicated and then the entity was moved.

  • Fixed a sun location issue where the sun’s location would not update in a model that was a viewport in a LayOut page.

  • You can now export each LayOut page as a separate DWG file, named with the logic: "Layout file name_Page number_Page name."

  • Stacked SketchUp Model Viewports in LayOut will now be accurately exported in the same stacked position within the DWG model space.

  • Addressed a bug where importing large DWG files into LayOut with a scale less than 1:1 caused text and leader entities to appear with an incorrect size and position.

  • Windows – Fixed an issue that would show references in the Document Setup dialog for the wrong file when working with multiple documents in tab groups.

  • Windows – Fixed an issue where a model’s section plane symbols would not show when the model was in a LayOut document viewport.

  • MacOS – Fixed an issue where autotext in dimensions would be shortened or truncated after saving and reopening a file.

UI and Stability

  • Fixed an issue that could cause a 107 Error when saving a file after purging a pattern fill that was used in a clipping mask.

  • A crash that could occur when updating a model reference while on a blank page in the document has been fixed.

  • Fixed a bug which applied a double-click offset to the outside of an entity instead of inside.

  • Fixed an issue where snapping and inferencing could occur on parts of a model that were obscured by a clipping mask.

  • More issues related to font size and alignment discrepancies when using the Experimental Graphics Engine have been fixed.

  • An issue that prevented the creation of horizontal or vertical linear dimensions via the Ruby API has been fixed.

  • Fixed the behavior of dimensions on text entities to allow dimensioning text when there is a Stroke style applied to the text.

  • Windows – Fixed a crash that was caused by a third-party library when loading certain images in LayOut.

  • Windows – Fixed an issue where white text would become transparent while editing when using the Experimental Graphics Engine.

Notable Known Issues

  • Updating Table References may result in the wrong row or column data being updated. This can be fixed by setting the cell range through the Table Reference Options context menu dialog.

Localization

  • Addressed a number of localization issues including missing translations, incorrect product names, and broken links in our translated End User License Agreement (EULA).

  • Mitigated an issue that caused localized strings to revert to older translations. This regression affected all non-English languages, overwriting previously approved translations.

  • Fixed an issue where scrapbooks were missing when installing in languages other than English.

Interoperability

Importers & Exporters

  • DAE

    • Component and material names are no longer ignored by the importer.

  • DWG/DXF

    • Resolved an issue where importing DWG files created duplicate data by importing both Component Instance and Component Definition names.

    • Polylines from DWG files now import as welded SketchUp lines for more predictable behavior.

    • Fixed an issue that prevented 3D DWG files from exporting correctly. While DWG files now maintain proper geometry and sections, we are aware that active cross-sections created in SketchUp may not be visible when the file is opened in AutoCAD. We're continuing to investigate this behavior to ensure full section display in all compatible applications.

  • 3DS

    • Corrected an underlying issue that caused exports to the 3DS format to fail with certain models.

  • IFC

    • All IfcSpace attributes can now be roundtripped.

    • Corrected an issue that caused broken or missing geometry when importing certain IFC files.

    • Custom SketchUp metadata, introduced in 2025, is now supported in Trimble Connect.

    • IFC Roofs, Stairs and Ramps attributes were updated to comply with buildingSMART Validation Service compliance.

    • IFC Export: Resolved an issue that caused Korean and Japanese characters to become corrupted in IFC exports due to incorrect multi-byte character processing. The exporter now correctly handles these characters using consistent UTF-8 encoding.

  • USDZ & TRB

    • Fixed a bug that caused textures to be lost when uploading models to Trimble Connect.

    • The USDZ import library has been updated, fixing an issue where files from phone scans would appear black by using emissive textures as a fallback.

    • Resolved a bug that created invalid USDZ files that failed to load in external viewers and corrected color mapping to ensure colors match the original SketchUp file.

    • An issue that caused TrimBIM (.TRB) file sizes to increase with each export attempt has been resolved.

API Release Notes (Ruby & C API)

Breaking Changes

Undoable Scene Operations

In SketchUp 2026.0 adding, deleting, and modifying scenes is now an undoable operation. Previously, these operations were not included in the undo stack. Now, if an extension modifies scenes using the API, an operation will be added to the undo stack. If these scene modifications are not called inside of an undo operation, extensions will inadvertently be adding extra operations to the undo stack.
We are asking developers to update and test their extensions that work with scenes. Please make sure to wrap all your scene operations between Sketchup::Model#start_operation and Sketchup::Model#commit_operation so that your extension does not flood the undo stack. Please test that you are able to update your extension to work as expected, and report any issues you might find to centercode early in the beta cycle.

  • Modifying the properties Sketchup::Axes, Sketchup::Camera, Sketchup::RenderingOptions, and Sketchup::ShadowInfo of a Sketchup::Page is now an undoable operation.

  • Scene changes must now be called between Sketchup::Model#start_operation and Sketchup::Model#commit_operation to avoid flooding the undo stack. This is an important new dynamic and we will start requiring this for extensions submitted to Extension Warehouse. Extensions not following this will be rejected from the Extension Warehouse.

Non-invertible transformations
  • {Sketchup::ComponentInstance#transformation=}, {Sketchup::ComponentInstance#transform!}, {Sketchup::Group#transformation=}, {Sketchup::Group#transform!}, {Sketchup::Image#transformation=} and {Sketchup::Image#transform!} no longer accepts non-inversible transformations (typically a transformation scaling to 0 in any axis).

  • {Sketchup::Entities#transform_entities} can no longer apply non-inversible transformations to {Sketchup::ComponentInstance}, {Sketchup::Group} and {Sketchup::Image}.

Crash Fixes

  • Fixed a crash in Layout::SketchUpModel when trying to render a model with an environment before the viewport was added to a Layout::Document.

  • Fixed a crash on quit when using Sketchup.send_action in an HTML dialog on_close event.

  • Fixed an undo crash related to using Sketchup::Classifications#load_schema and Sketchup::ComponentDefinition#add_classification in the same operation.

  • Resolved a crash that occurred during a transaction rollback triggered by an undo in the UI.

  • Windows – Fixed a crash during model.place_component().

  • Windows – Addressed a crash when placing an Empty Component Definition in SketchUp.

API Improvements

SketchUp Ruby API
  • Sketchup::Model#export now uses a new IFC exporter with new options (:ifc_version, :standard_ifc_hierarchy, :selectionset_only, :tessellated_geometry) and unsupported options (:doublesided_faces, :ifc_mapped_items, :ifc_types).

  • Added Sketchup::Model#active_section_planes and Sketchup::Page#active_section_planes.

  • Added Sketchup::Styles#remove_style and modified Sketchup::Styles#add_style to return the added style.

  • Added :show_version_warning_dialog optional argument to Sketchup.open_file.

  • Added Sketchup::Pages#unique_name.

  • Sketchup::Page#name= now automatically adjusts the name to make it unique if the given name is already in use.

  • Sketchup::ComponentDefinition#save_as and Sketchup::ComponentDefinition#save_copy now returns false if the save fails.

SketchUp C API
  • Added SUModelGetActiveSectionPlanes and SUModelGetNumActiveSectionPlanes.

  • SUEnvironmentCreateFromFile now allows an empty name parameter.

LayOut Ruby API
  • A new optional parameter for Layout::LinearDimension#initialize allows specifying the dimension line's alignment on creation (DIMENSION_LINE_ALIGNED, DIMENSION_LINE_VERTICAL, DIMENSION_LINE_HORIZONTAL).

  • Added Layout::LinearDimension#leader_line_visible?.

  • Added Layout::Style#text_strikethrough and Layout::Style#text_strikethrough= with constants (STRIKETHROUGH_NONE, STRIKETHROUGH_SINGLE).

  • Added API for LayOut Attribute Dictionaries:

    • Layout::Document#set_attribute

    • Layout::Document#get_attribute

    • Layout::Document#delete_attribute

    • Layout::Document#attribute_dictionary

    • Layout::Entity#set_attribute

    • Layout::Entity#get_attribute

    • Layout::Entity#delete_attribute

    • Layout::Entity#attribute_dictionary

    • Layout::Page#set_attribute

    • Layout::Page#get_attribute

    • Layout::Page#delete_attribute

    • Layout::Page#attribute_dictionary

    • Added {Layout::Dictionary} class

LayOut C API
  • Added LOLinearDimensionCreateWithAlignment() and the LOLinearDimensionAlignment enumeration.

  • Added LOLinearDimensionGetLeaderLineVisible().

  • Added LOStyleGetTextStrikeThrough(), LOStyleSetTextStrikeThrough(), and the LOTextStrikeThrough enumeration.

  • Added functions for SketchUp Model Camera and Viewport Overrides

    • LOSketchUpModelGetCamera(), LOSketchUpModelSetCamera()

    • LOSketchUpModelSetViewportOverridesOnModel()

    • LOSketchUpModelResetViewportOverridesOnModel()

    • Added API for LayOut Attribute Dictionaries:

    • LODocumentSetAttribute()

    • LODocumentGetAttribute()

    • LODocumentDeleteAttribute()

    • LOEntityCreateAttributeDictionaryCopy()

    • LOEntitySetAttribute()

    • LOEntityGetAttribute()

    • LOEntityDeleteAttribute()

    • LOPageCreateAttributeDictionaryCopy()

    • LOPageSetAttribute()

    • LOPageGetAttribute()

    • LOPageDeleteAttribute()

  • Added LOTypedValueType::LOTypedValueType_Dictionary enumeration value

  • Added LOTypedValueGetDictionary() and LOTypedValueSetDictionary()

IFC Export API
  • The Ruby API has been updated to align with the new unified IFC exporter, deprecating old methods and adding new functions to control IFC version and hierarchy.

API Bug Fixes

Ruby API
  • Fixed a regression in Sketchup::Model#drawing_element_visible? that threw an exception.

  • {Geom::Transformation#inverse} and {Geom::Transformation#invert!} raises ArgumentError for non-inversible transformations (typically a transformation scaling to 0 in any axis).

  • UI.inspector_names() now correctly lists the Environments panel.

  • Fixed an issue where saving with the SketchUp API could cause file corruption.

  • The same name can no longer be assigned to multiple scenes via the Ruby API.

  • Documentation for the rendering option now shows the accepted value, and setting edge type to 1 will not crash SketchUp.

  • Documentation update for DWG export now shows the materials option.

  • Few other Documentation issues have been fixed

C API
  • SUModelAddLayers() now ensures that layer names are unique.

Known Issues

  • {Sketchup::Image#transformation=} and {Sketchup::Image#transform!} fails silently for non-inversible transformations.

  • {Sketchup::Entities#transform_entities} fails silently for non-inversible transformations on {Sketchup::CompoenntInstance}, {Sketchup::Group} and {Sketchup::Image}.