Materials Browser edit panel (Microsoft Windows)

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Use the edit panel to edit the currently selected material.

Picker drop-down list

Use the Picker drop-down list to select between the HLS, (Hue,Light,Saturation), HSB (Hue, Saturation, and Brightness), RGB, (Red-Green-Blue), and Color Wheel color Pickers. See The Choose Color dialog box for further information.

Undo Color Changes button

Use the Undo Color Changes button to drop all changes to the material during an edit session.

Match Color of object In Model button

Use the match color of object In Model button and click on an entity in the model to sample the color from that entity and apply it to the currently selected material.

Note: The Match color of object In Model tool matches the color of a specific entity's material. This color can be disguised a bit when it is combined with a texture. Use the Match color on screen button if you want to sample a , specific, on-screen, color.


Match color on screen button

Use the Match color on screen button and click anywhere on the screen to sample a color of a pixel and apply it to the currently selected material.

Use texture image checkbox

Selecting the Use texture image checkbox allows you to include an image file, representing a texture, as part of the current material.
The Choose Image dialog box appears. Locate and select the image file you want to use and click the Open button. The image file appears in the texture file field below the Use texture image checkbox.

Deselecting the Use texture image checkbox allows you to indicate that you no longer want to use an image file in your material (the texture file is removed).

Note: Selecting the use texture checkbox again will not restore a previous image file setting. Instead, you will be promoted to select a new image file.


Texture file field

The texture file field contains the name of a image file (representing a texture), if any, associated with the current material. Drag
image files into this field on click on the file open icon to the right to locate and open a image file.

Browse button

Use the Browse button to display the Choose Image dialog box and browse for an image file.

Edit texture image in external editor button

Use the Edit texture image in external editor button to launch your default image editor, as defined in the Applications panel of the Preferences dialog box, to edit the currently selected texture. If you have not identified an editor in the Applications panel of the Preferences dialog box, SketchUp launches the default editor or image display application.

Colorize checkbox

Selecting the Colorize checkbox locks all colors throughout the image to the same hue.
This option is useful for files that are not displaying proper colors.

Reset Color button

Use Reset Color button to reset the color of the material to the original color
in the image file.

Dimensions fields

Textures repeat themselves similar to tiles when they are painted on surfaces. The Dimensions options allow you to specify the dimensions of each texture tile. These options do not affect the original image
file itself. Type a value in the height or width box to change the size of the texture tile. The corresponding dimension will adjust automatically to maintain aspect ratio. For example, if you type 2 in the top dimension box (width), 2 will appear in the bottom box (height).

Click on the chain icon if you do not want aspect ratio to be maintained.

Click the horizontal and vertical arrow buttons to revert to the previous width and height settings.

Opacity slider

Sliding the opacity slider to the right increases the opacity of the texture. Sliding the opacity slider to the left increases the transparency of the texture. Alternatively, type a number from
0 to 100 (0 being fully transparent and 100 being fully opaque) in the opacity field.