Importing 2D graphics as textures

Importing 2D graphics as textures
To import a 2D graphic file as a texture:
  1. Click File > Import. The Import dialog box is displayed.
  2. Locate the file you want to import
  3. Click the 'Use As Texture' check box if you want your image to be used as a texture upon import (this will require you to paint the image on a an existing surface). See the following 'Importing 2D graphics as textures' section for additional information.
  4. Click OK to import the file. The image will appear in the drawing area. Your cursor, which will be the paint bucket, will be anchored to one of the image's corners. The paint bucket cursor only appears when the image is over a surface where it can be painted.
  5. Click on a surface to anchor the point of the image held by the cursor.
  6. Drag your mouse away from the anchor point to increase the size of the image on the face.
  7. Click again to paint your image on the face. The image will repeat, if necessary, to fill the entire face. A thumbnail of the image appears in the Materials browser's Colors (Microsoft Windows) or In Model (Mac OS X) section to indicate that the image is a texture. Refer to the Paint Bucket tool for additional information on working with textures.