Flipping or mirroring geometry

A flip operation refers to making a mirror of your geometry. A mirror is creating a mirrored copy of your geometry.

Flipping geometry

Flipping is useful when you want to create an exact mirror of your geometry. You can flip geometry by:

  1. Selecting the geometry to be flipped.
  2. Context-clicking on the geometry. The context menu is displayed.
  3. Selecting the Flip Along context menu item.
  4. Choosing the direction or axis for the flip. The following image shows the geometry before the flip operation.

The following image shows the geometry after the flip operation.

Note: You can also use the Scale tool to flip or mirror geometry.


Mirroring Geometry

The process for mirroring geometry is essentially the same process as for flipping, but you are creating an additional copy. Mirroring allows you to create one half of a model and then duplicate and mirror that half to create the rest of the model. For example, you could create the left-side of a model of a car and then duplicate and mirror that side to create the right-side of the car. The process to mirror geometry follows:

  1. Select the geometry to be mirrored. The following image shows the left-side of a car.
  2. Make a copy of the geometry
  3. Paste the copy.
  4. Context-click on the geometry. The context menu is displayed.
  5. Select the Flip Along context menu item.
  6. Choose the direction or axis for the flip. The following image shows the left-side of the car and copy of the left-side of the car that has been flipped.

Note: You can also use the Scale tool to flip or mirror geometry.